Posts

Creating Objects and Making Interactions

This week, I ended up creating a Void bag and Void Crystal for the interactions test. This was mainly for making sure that things would work the way they should. Used Blender 2.8 to create the models. I used blender 2.8 to create my models and will continue to do so. Used Substance Painter to paint the void bag. I used Substance Painter to create the Void Bag texture, and will continue to do so.  A lot of programming was put into this project fine tuning everything so that it works. I have spent 6+ years programming in Unity. Patreon: https://www.patreon.com/Blades_And_Ar...   Website Wiki: https://sites.google.com/view/corbins...   Blog: https://projectswordsandmagicvr.blogs...   Twitter: https://twitter.com/CorbinIvon   Facebook Group: https://www.facebook.com/groups/36176...   Instagram: https://www.instagram.com/corbinivon/ YouTube Video Link: https://youtu.be/O4BiJV9Zhtw

Spell Caster Alpha 0.1 - Getting it to work

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As the title states, this is what will be expected in the game's release. Of course, there will be a playable demo before the full release, but before then, I will continue to update and record progress on my game's functions. Here is a short video showing what the player will be capable of doing with their voice in-game. Link to video: https://www.youtube.com/watch?v=P4mq1NCkAJc As you were able to see, I am able to create a spell simply by saying what I want it to be. Sure, it may be a little slow, but this is just for developing purposes. Eventually, I will adjust the main code to pick up on faster speakers and cast their spells too. The spells are made up of 4 parts: That would be Casts, Elements, Shapes, and Modifiers. Not everything was shown in the demo, but more are currently being worked on. Changes will be made and things are not yet set in stone. Casts - How a Spell Will Behave Basically, if it is a "hand" cast, then the spell will simply cast ...

Q&A / Deliverables for Project Swords and Magic

There are a few things I should mention about this game before I explain what this game is. First of all, I am making this game for my friends, family, and myself so that we can all play together. I live a small distance away, and the best part about this game is we can close that distance through a game. Well, I want to make the ultimate game with the best player experience in mind. So without further en-longing this blog, let's get started. What is Swords and Magic? Swords and Magic is a low-poly open world sandbox survival game that the player gets to do whatever they want in, whether it's progress through the story / lore of the game or simply living in it doing whatever they see fit. What are the Demographics? This game is meant to be played by anyone that wants: an adventure, to cast magic, to swing a sword, to create, to have fun. The target audience is everyone, and should appeal to anyone. What Will I See In The Game? You will see a vast open world to ex...